A downloadable game

Cab Hustle is a new game for the C64, inspired by games such as Space Taxi, TurboRaketti, and Crazy Taxi.

Transport passengers between platforms without crashing to collect fare. Please read the instructions for how to play.

Cab Hustle is a game for the Commodore 64. You can play it on actual hardware or using a Commodore 64 emulator. The game runs best on PAL machines with the 8580 version of the SID sound chip. However, both NTSC machines and machines with 6581 SID chips are supported as well. For emulators, choose a “C64C PAL” model to emulate.

StatusReleased
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authorsvenatl
GenreAction
TagsCommodore 64, Gravity, Retro
Average sessionA few minutes
LanguagesEnglish
InputsJoystick
LinksHomepage, YouTube

Download

Download
cab_hustle_v1.2.d64 170 kB

Install instructions

The download contains a D64 disk image. Play it in a C64 emulator such as VICE or on a real C64 using an SD2IEC or Ultimate-II+ device.

Development log

Comments

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Giving it a go now!!  Great effort, hope to see more projects from you :-)

Thank you! Let me know what you think. I've started working on a sequel, but it has been stalled now for a while.

Good game. Sometimes, i need a little bit too long, to find next passengers and in this situations i sometimes wished, a little blinking arrow on the screen would show me the direction, where some passengers wait for me. But apart this, i like the gameplay and also the quite precise control. Landing on platforms in general, is no problem for me, even when they are harder to reach, i just need to use a precise joystick for this.  :)

Thanks for the feedback! A "passenger radar" could be neat. Good to hear that landing and flying is manageable -- hard for me to judge at this point, got quite a bit of practice in the process of making it ;)

Yes, something like a "radar", that shows the user, where new passengers wait. It could also be made as a choosable option in the game-menue. Then, users which like it harder gameplay-wise, can turn this off (the gameplay then would be like it is now) and users which like to have this, can turn it on and something like a little arrow, could be seen on the screen. Could also be a nice idea, to make this choosable.

What's new in V1.2?

It's fixing a collision detection issue (there's more on my blog about it). There are some internal changes, too, so I can compile the codebase for Windows.

Great little game. Well done.

Thank you! :)