Good game. Sometimes, i need a little bit too long, to find next passengers and in this situations i sometimes wished, a little blinking arrow on the screen would show me the direction, where some passengers wait for me. But apart this, i like the gameplay and also the quite precise control. Landing on platforms in general, is no problem for me, even when they are harder to reach, i just need to use a precise joystick for this. :)
Thanks for the feedback! A "passenger radar" could be neat. Good to hear that landing and flying is manageable -- hard for me to judge at this point, got quite a bit of practice in the process of making it ;)
Yes, something like a "radar", that shows the user, where new passengers wait. It could also be made as a choosable option in the game-menue. Then, users which like it harder gameplay-wise, can turn this off (the gameplay then would be like it is now) and users which like to have this, can turn it on and something like a little arrow, could be seen on the screen. Could also be a nice idea, to make this choosable.
It's fixing a collision detection issue (there's more on my blog about it). There are some internal changes, too, so I can compile the codebase for Windows.
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Giving it a go now!! Great effort, hope to see more projects from you :-)
Thank you! Let me know what you think. I've started working on a sequel, but it has been stalled now for a while.
Good game. Sometimes, i need a little bit too long, to find next passengers and in this situations i sometimes wished, a little blinking arrow on the screen would show me the direction, where some passengers wait for me. But apart this, i like the gameplay and also the quite precise control. Landing on platforms in general, is no problem for me, even when they are harder to reach, i just need to use a precise joystick for this. :)
Thanks for the feedback! A "passenger radar" could be neat. Good to hear that landing and flying is manageable -- hard for me to judge at this point, got quite a bit of practice in the process of making it ;)
Yes, something like a "radar", that shows the user, where new passengers wait. It could also be made as a choosable option in the game-menue. Then, users which like it harder gameplay-wise, can turn this off (the gameplay then would be like it is now) and users which like to have this, can turn it on and something like a little arrow, could be seen on the screen. Could also be a nice idea, to make this choosable.
What's new in V1.2?
It's fixing a collision detection issue (there's more on my blog about it). There are some internal changes, too, so I can compile the codebase for Windows.
Great little game. Well done.
Thank you! :)